Once a relay auction has been
established, the Relayer (the player who initiated the relay) may:
-
continue relaying for further
information by simply bidding the next step (except 3NT which is always to
play); or
-
break-out of relays by bidding anything other
then the next step. Break-outs are always natural bids but not means to deny
slam interest. Further bidding is also natural.
When
relaying, Responder has no choice but to provide answers to the Relayer's
questions. The basic relay scheme is as follows:
1. |
Show
long suits (4 or more) in
ascending order. Residue-Order:
--- |
2. |
Show short suits (3 or less) in
ascending order. Residue-Order:
--- |
3. |
Show the exact hand shape |
4. |
Show the number of controls (A = 2 K=1) or numbers
of Aces. |
5. |
Show the location of controls
(Denial Cues) |
|
Responses to the
shape-asking relays are based on two schemes referred to as the S1-Scheme
and the S2-Scheme. The S1-Scheme contains all the 1-suiter shapes
(4333,5332,6322,...) and the S2-Scheme contains all the 2-suiter shapes
(4432,5431,5422,...). The 3-suiters (4441,5440) are distributed between the
two schemes as follows: the 4441 shapes with both minors go into the
S1-Scheme; all the rest go into the S2-Scheme.
The relays are arranged so that the common
shapes come out at the same bidding level. For example, all 5332's come
out at 3 in the
S1-Scheme while all 5431's come out at 3
in the S2-Scheme.
Occasionally the relay schemes will be displaced one or two levels up
from their so called base levels.
In addition to the S1- and S2-Schemes there
is also a Balanced-Scheme to show minimum hands which have balanced
shapes. This scheme allows the Relayer to break-out earlier than
otherwise knowing Responder cannot have the values and/or shape for
slam.
The question
of whether to continue relaying or to break-out is a matter of bidding
judgement. It is however regarded as crime to miss a slam with minimum
values because the Relayer broke-out too early.